using System;

namespace IQIGame.Onigao.GamePlay
{
    [Flags]
    public enum EDamageType
    {
        None = 0,
        Default = 1 << 0,
        Physical = 1 << EWeaknessType.Physical,
        Magic = 1 << EWeaknessType.Magic,
        Ice = 1 << EWeaknessType.Ice,
        Fire = 1 << EWeaknessType.Fire,
        Electricity = 1 << EWeaknessType.Electricity,
    }

    public enum EWeaknessType
    {
        Min = 0,
        Physical = 1,
        Magic = 2,
        Ice = 3,
        Fire = 4,
        Electricity = 5,
        Max
    }

    public enum EHeroClass
    {
        Min,
        Tank,
        Damage,
        Healer,
    }
}